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Project Objectives

The objectives of the project are in chronological order:

First

Establish a relevant curriculum based on an analysis of the training needs of adult learners according to the digital skills needed to improve and foster employability

Second

Implement courseware and e-Learning content based on the established curriculum of courses focused on engaging adults to improve their employability and digital literacy

Third

Develop a set of case studies serving as examples of successful use of Augmented Reality (AR) for training adults

Fourth

Develop an innovative “Digital Adult Trainers Toolkit” which will provide EU Adult Trainers with a set of digital resources, including e-learning content and AR-case-studies which they can include in their training sessions to help increasing the interest level of adult learners

Fifth

Use a group of Adult Trainers to evaluate the aforementioned “Toolkit»

Outputs

Output 1

State of the Art Review on Education Using Augmented Reality

Output 2

Adult Digital Education Skills Kit (DVAE) Curriculum

Output 3

Case-Studies of AR for Adult Education

Output 4

USES Tool Kit

Output 5

Online Guide for Using DVAE Toolkit

Some Interesting Facts

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Partners

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People Involved

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Target Groups

Meetings

Kick-off Meeting – Turkey

Kick-off Meeting – Turkey

CERA, Partner
Mar 22 Jun 2021 - Mar 25 Jun 2021

FOREIGN GUESTS WERE HOSTED BY OUR MUNICIPALITY WITHIN THE SCOPE OF THE EU PROJECT

Second Meeting – Malta

Second Meeting – Malta

SkillsZone, Partner
Mar 19 Oct 2021

Since COVID travel restrictions have finally eased for individuals vaccinated, the one-day meeting was

Third Meeting – Luxembourg

Third Meeting – Luxembourg

Jue 25 Nov 2021

AGENDA (all times in CET: GMT + 0100) 10:00-10:30 Introduction and Welcome of the

Fourth Meeting – Italy

Fourth Meeting – Italy

Vie 18 Nov 2022

Agenda 09:30-10:00    Participants introduction. 10:00-11:00    State of art of the project by

Partners

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